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The Market:
Merchants allow you to store up to five cards in your Market when you build a deck. When cards are retrieved from a Market, they are drawn.



Using a Merchant to access the Market.

Playing a Merchant prompts you to choose the cards to swap.

The Market is a zone mechanic and its associated keyword, similar to the sideboard used in many card games. The five cards in your Market are not drawn normally, instead they are interacted with by Merchants to give you flexibility in deckbuilding. Your opponent cannot see your Market.

The Market first appeared in The Fall of Argenport with the five single-faction Merchants.

The Market Zone Edit

Market UI during gameplay.

The Market icon appears near your deck. Click it to see your Market cards at any time.

The Market is a zone separate from your deck, hand and void, so cards and abilities that would affect those zones (such as WarcryWarcry:
When this attacks, the top unit or weapon of your deck gets +1/+1.
) do not affect cards in the Market. [1] Cards swapped into your Market during gameplay may be swapped back out later in the game. They remain in your Market until interacted with or the game ends. If a temporary card (such as one of the copies from BoreBore's effect) is added to your Market, it will remain there (even if it was supposed to be discarded).

Using the Market Edit

Ixtun Merchant

Ixtun Merchant allows you to exchange for any Icon req F Fire card in your Market.

Currently Merchants are the only cards that can interact with a Market. All Merchants have a SummonSummon:
Does something when played.
ability that allows you to swap one card from your hand with a card in the Market that shares a faction with the Merchant.

See Category:Merchant for all the Merchant card pages.

Building a Market Edit

Deckbuilding with a Market.

Cards added to the Market appear in its tab and show the Market icon above them.

Markets only appear in deck construction when you add a Merchant to your deck. The Market appears as a separate tab in the deckbuilder's standard layout, while collection cards added the Market have the Market icon above them. Market cards appear at the end of the decklist in the advanced deckbuilder view. You can at most four copies of any non-Sigil card between your Market and your deck. When adding a Merchant to a Draft deck you may only add other drafted cards to your Market. Merchants do not appear in Forge mode.

The Black Market Edit

Hidden Road Smuggler

Smugglers deal exclusively in goods from outside of the law (and your starting deck).[2]

Black Market:
A Black Market is a Market that can't contain any of the same cards as your starting deck.


Defiance introduced the Black Market, along with five new Merchants. These "Smugglers" are all 2-faction units, individually able to swap for a greater variety of cards than the previous Merchants.

The single-faction units can still interact with cards in a Black Market.

Strategy Edit

Nothing here yet!

Notes Edit

Cards added to your hand from your Market count as being drawn, which will trigger effects such as FateFate:
Does something when drawn.
, EchoEcho:
Get an additional copy when drawn.
and InspireInspire:
Does something to units you draw.
.

Power cards in the Market are considered to be in the factions of the influence they create. Multi-faction cards can be swapped by any Merchant of any of their factions.

The Market was first revealed in a Fall of Argenport spoiler reveal by DWD. [3]

References

  1. Additional notes on the market from DWD in the Eternal Discord Server, posted in this Eternal Card Game Subreddit discussion
  2. DWD News - Defiance: Smugglers & Contraband! (December 12, 2018)
  3. DWD News - Let’s Make a Deal! (June 06, 2018)