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Screenshot - Ranked Match Start

Players battle each other in Ranked mode.

Ranked is a game mode in which you play against other players to increase your rank and gain rewards. Like Casual, players compete in one-game playoffs against their opponents.

Ranked is a constructed mode—games are played using decks created by the players before the match, built from any cards in their collection. Ranked decks must have at minimum 75 cards, and contain at least 1/3 power cards.

Playing Ranked Matches[]

Screenshot - Ranked Screen (UI Highlighted)

The Ranked deck selection screen (UI elements highlighted).

The "Ranked" button on the game's home screen leads to the Ranked mode's deck selection screen. From here, players can select (and edit) their deck and see their current rank progress.

Pressing "Play" enters the player into the matchmaking queue. Once an opponent is found, the match begins. After the game, changes to the player's rank and faction progress are displayed, and the winner receives their win reward, before returning to the Ranked deck selection screen.

Screenshot - Match History - More Info

Details of previous games are available on the Match History screen.

A history of recent games can be found in the Match History screen (ProfileMatch History). Selecting a previous match reveals the cards drawn throughout the game, along with the remaining cards in the deck as it ended.

Match Rewards[]

The first Ranked or Casual win of each day is rewarded with a pack of the most recent set. In addition, each Ranked win is rewarded with chests as follows:

Every 1st & 2nd win Every 3rd win
1st-9th total wins 1 bronze chest 1 silver chest
10+ total wins 1 bronze chest 2 bronze chests

Win tracking is reset each day along with the "First Win of the Day" reward.

Player Ranks[]

Winning or losing games in Ranked mode contributes to a player's position in a tiered ranking system. These ranks, in ascending order, are Bronze, Silver, Gold, Diamond, and Master. Bronze through Diamond are divided into tiers of I, II, and III, I being the highest.

Ranking position is tracked in points; each win or loss will add or subtract 10-20 points. Tiers are broken up into 100-point increments, passing that threshold raises the player's rank to the next tier.

Losing games will never bring you down in rank (e.g. from Silver to Bronze). Losing can reduce your tier within a rank (e.g. from Silver II to Silver III), but this will not happen within the first three games after moving up a tier.

Each player's rank and tier is visible in Ranked matches.

Masters Leaderboard[]

Screenshot - Chapter Leaderboards

The Ranked Chapter Leaderboards screen.

After reaching Master, players are placed into a leaderboard where further wins and loses contribute to each player's position within it.

The Leaderboards screen (ProfileChapters) displays the current top 100 players. A toggle lets the player their own position and those of their friends.

End of Chapter Rewards and Reset[]

Screenshot - Chapter Rewards - Ranked

List of Chapter rewards, from the Leaderboards screen.

Ranks are tracked throughout each month's Chapter. The top 100 Master-ranked players at the end of each Chapter qualify for the Ranked Masters Challenge, a tournament that rewards a World Championship invitation to its winner.

At the end of the month players receive rewards based on their final rank, of packs (of the current set) and premium cards. Player ranks are reset for next Chapter.[1]

Chapter Rewards
Rank Chapter Rewards
Bronze 2 Shadow icon Premium Uncommons
1 pack
Silver 2 Shadow icon Premium Uncommons
2 packs
Gold 1 Shadow icon Premium Uncommon
1 Shadow icon Premium Rare
2 packs
Diamond 2 Shadow icon Premium Rares
3 packs
Master 1 Shadow icon Premium Legendary
3 packs
Rank Reset
Ladder Finish Ladder Start
Master Gold III
Diamond I Silver I
Diamond II Silver I
Diamond III Silver I
Gold I Silver II
Gold II Silver II
Gold III Silver III
Silver I Bronze I
Silver II Bronze II
Silver III Bronze III
Bronze I Bronze III
Bronze II Bronze III
Bronze III Bronze III


History[]

When Eternal first started its closed beta period, ladder originally only had 4 Ranks: Bronze, Silver, Gold and Diamond; Master rank didn't exist yet.[2] There were no tiers. It took 100 points to raise from Bronze to Silver, then 500 to Gold, then 1000 to Diamond. Points were uncapped after Diamond.

With May 2016's patch 1.8.1, ladder matches became best-of-three games.[2] Optional 15-card sideboards were introduced for deckbuilding, and players could swap cards between their decks and sideboards between games in a match. Although some enjoyed the new system, it drastically increased game and queue times, so ladder reverted to single-game matches in patch 1.8.2 a week later.

In June, Master rank was added.[2] The system was modified to require only 100 points between each rank. However, because match wins would only reward between 4-6 points, and losing would cost 10 points, progression in Diamond and Master was difficult. Also, at this time there was no demotion protection for Master rank, so falling below its threshold would de-rank a player back to Diamond.

In July 2016's patch 1.9, progression was adjusted to "to make losses less punishing in comparison to wins", and the Leaderboards screen (displaying the top 100 players) was introduced for Ranked and Draft.[2] At this time, the leaderboard displayed players' accumulated points.

In August, tiers were introduced for Bronze–Diamond ranks in Ranked, splitting them into 3 tiers each, with each tier requiring 100 points.[2]

Protection for Master rank was added in patch 1.13.[2] Once Master was earned, losing points threshould could no longer demote players. This update removed the visibility of total earned points for Master ranked players, displaying only their leaderboard position instead. A feature was also added to display players' previous season rank at the time of the reset.

The "First Win of the Day" pack reward was introduced in July, 2017, with the introduction of Casual mode and a restructuring of the Chapter rewards.[3]

Originally, ranks before Master could be demoted from losses (i.e. from Diamond down to Gold), and all losses were counted towards rank progress. In August 2018, changes were made to protect players' forward progress, removing demotion between ranks and restricting in-rank demotion for the first 3 games after reaching a new tier.[4]

Before patch 1.44's update to deck and cosmetics customization, player totems were selected in the Ranked screen.

References

  1. Eternal subreddit - What was your rank... [post] by _AlpacaLips_ (February 01, 2017). Retrieved August 14, 2020.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 RNG Eternal - You had to be there: A Closed Beta Retrospective by aReNGee (January 06, 2017). Retrieved August 14, 2020.
  3. DWD News - Rewards in Eternal (July 13, 2017). Retrieved August 14, 2020.
  4. Steam News - Keep Your Rank by DWDMarketing (August 09, 2018). Retrieved August 14, 2020.
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